Corepunk is still hanging in there with incremental updates, most recently adding weapon swapping

Chris Neal 2025-09-22 00:00:00
Coreworthy.

The month of September has been a pretty busy one for Corepunk, and while the MMOARPG has received only a couple of patches so far, they’ve been some pretty chonky bois all things considered, so it’s about time we all played catch-up.

While a patch on September 1st was a tiny bug-fixer, a successive patch later that same week brought a variety of quality-of-life updates including a couple of new pop-ups related to Prison Island insurance and a hero preview window, along with tweaks to class abilities, chips, artifacts, and passives.

A bigger patch arrived over this past weekend, introducing the ability for characters to swap weapons once they hit level 20, along with some new UI indicators to show chip charges and ammo recharge. The patch additionally did a little nerfing to the rewards earned from Prison Island PvE, applied a wide assortment of adjustments to various affixes, another set of passive tweaks particularly for tank aggro, and yet another round of ability tweaks. So while the patches might not be big and sexy in terms of content additions, they still seem feature-packed at least.

source: Discord
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